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Thread Statistics | Show CCP posts - 27 post(s) |

Delt0r Garsk
Shits N Giggles
455
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Posted - 2015.10.25 16:07:53 -
[1] - Quote
Over all it sounds very interesting. And well killing slow cats one way or another was inevitable. Adding more cap mods and well making them much more like other ships only bigger also makes some sense. However all those skills at lvl 4? now am i going to need to do those 45days trains? so much for hitting 50M sp :/.
I am not so sure about the refitting restrictions. It make sense, since well yea you never need to make a choice with the fit. Its DPS or Tank or ... whatever. So the idea of restricting this seems logically motivated. (anyone see solo carriers desperately rep there mobile depos). I personally do a bit of in combat fitting. We use a nestor mostly for this reason. I would miss it, but i get it.
Most of my concerns have already been voiced. Namely i never bothered with drones. I use carriers for triage only. A easy progression to the new ship would be grand.
As a WH dweller and currently in a c5 (but moving out right now. need more than 2 ppl to run that show), escals will need a rework. Not that they didn't already need them. If the new subcap guns are only doing 2k DPS they can't even break a marauder, and well that is not even enough for some sleeper sites. Well not really.
So yea subcap guns do sound great. but 2k is just too low. A rattlesnake does just over 1k DPS.
My other concern is mass and WH connections.
AKA the scientist.
Death and Glory!
Well fun is also good.
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Delt0r Garsk
Shits N Giggles
455
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Posted - 2015.10.25 16:30:38 -
[2] - Quote
Smertyukovitch wrote:drunklies wrote:CCP Lebowski wrote:Smertyukovitch wrote:So this is how i see things: over time you CCP nerfed EHP of super-capitals, their effectiveness against sub-capitals. Then last year you've decided to kill them completely and introduced jump fatigue, separated them from sov system, removed fighter assistance. Now you're going to reduce effectiveness against sub-capitals even further, nerf EHP even more, remove e-war immunity. And for what? So that we could shoot at some "epic" structures for like 3 hours in a week? In a massive slow defenceless bricks? With DPS limits to those structures that could be reached by couple dozen cheap, agile and fast cruisers? Why would someone even want to own a super-capital?
And i'm not even talking about WH residents that currently use dreads for ratting, they will really "enjoy" all this.
Please consider that you are drawing a lot of assumptions based on the principles we've laid out at Vegas without knowing any of the hard numbers. This may the unavoidable consequence of revealing the basic principles of a design before the specifics, but that is hopefully offset by the amount of valuable discussion on the core principles and mechanics that is now taking place. Just remember, a sizeable process of planning, feedback and iteration is still to come so please be patient and stay tuned, we really appreciate your assistance in making the capital rework as awesome as we can for all involved  Smert is drawing assumptions based exactly on what you have said. EHP nerfs, incoming. Ewar immunity, gone. Defences. If triage is the barrier of entry to killing that super fleet, then yeah, seeing as 5 guys in subs can kill a triage without breaking a sweat. Jump Fatgiue, still a cancer for everyone who doesnt want solo frig pvp, or move more then 6 ly. DPS limits, set in the citadel dev blog. This is the vision you have. Someone has pointed out that it looks kinda ****** for caps and supers. Don't insult them by saying they are working from the wrong assumptions. You want to make it awesome, easy. Give everything that cannot receive remote assistance the ability to refit, off themselves, always. Give everyone else the ability to refit off of ships with fleet hangers. Acknowledge that mass refitting is only really a problem when combine with endless RR. Oh, and consider doing something other then a target painting debuff for supers. The key point of all i'm saying is that risk \ profit ballance should work both ways. Building something big, costly and demanding should give players some advantages. Before this summer is was DPS to structures, ratting support, home defense support etc. With the changes outlined in citadels dev blog and this capital ships rework dev blog it still feels like there's no actual sense in owning capital ship and having 2-3 years old char just to pilot it decently. I'd be happy if you prove me wrong with actual numbers CCP but as i said this is how i see upcoming changes based on my experience with EVE Online. I know its a radicle idea, but just maybe you could more than one ship per character. See this character. It can fly dreads *and* battleships and a few other things besides. also it is less than 20 days away from a carrier. My other accounts can also fly more than one ship.
Also for a lot of people these ships just aren't that expensive anymore. And i see more people losing them getting welped now than before.
AKA the scientist.
Death and Glory!
Well fun is also good.
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Delt0r Garsk
Shits N Giggles
455
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Posted - 2015.10.25 16:49:04 -
[3] - Quote
loquacious7 wrote:Querns wrote:loquacious7 wrote:Querns wrote:Carriers can take gates now. I said I wanted to use the carrier and ships not watch them burn ;) Do they not have scouts and webs where you live? My old "suitcase" carrier did not need them. Was part of my point. Maybe I should gank miners and freighters in high sec to prove my point :) Wait you point is that you can't travel around from one end of new eden to the other risk free?
If so then working as intended.
AKA the scientist.
Death and Glory!
Well fun is also good.
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Delt0r Garsk
Shits N Giggles
456
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Posted - 2015.10.25 17:10:15 -
[4] - Quote
TrouserDeagle wrote:
capitals were never meant to be able to do pve
Clearly false. The red boxes i shoot only spawn if i warp in capitals.
AKA the scientist.
Death and Glory!
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Delt0r Garsk
Shits N Giggles
457
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Posted - 2015.10.25 17:49:29 -
[5] - Quote
Jack Hayson wrote:TrouserDeagle wrote:capital escalations were CCP's attempt at preventing people from using capitals. it didn't really work out. Just out of curiosity: where does that myth actually come from? I mean, it's obviously wrong because the Sleepless Guardians wouldn't drop loot if they were just there to prevent you from warping in caps, so why do people keep saying that? Because they don't like something that makes more isk than incursions. At least that is the best I can come up with.
But to be fair the isk you can pump out of them is kinda crazy. 600M per site in blue loot alone.
AKA the scientist.
Death and Glory!
Well fun is also good.
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Delt0r Garsk
Shits N Giggles
457
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Posted - 2015.10.25 17:57:20 -
[6] - Quote
Querns wrote:Jack Hayson wrote:TrouserDeagle wrote:capital escalations were CCP's attempt at preventing people from using capitals. it didn't really work out. Just out of curiosity: where does that myth actually come from? I mean, it's obviously wrong because the Sleepless Guardians wouldn't drop loot if they were just there to prevent you from warping in caps, so why do people keep saying that? Effort savings, most likely. It's a lot easier to re-use an existing NPC than to design a new one with a separate loot table. They probably didn't expect players to be able to survive six to eight Sleepless Guardians at once. A standard carrier or dread fit is out of the box able to more or less, if we ignore the neuts.
When things have gone a bit sideways (refitted), our hero dreads have been cap stable perma reapping. Its not that much damage. It is the neuts that get you. And all cap pilots know that cap is life.
AKA the scientist.
Death and Glory!
Well fun is also good.
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Delt0r Garsk
Shits N Giggles
457
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Posted - 2015.10.25 22:52:43 -
[7] - Quote
Grorious Reader wrote:The estimated DPS from the high angle weapon batteries seems really low. How does this not still leave dreadnoughts worse off than carriers in fleet combat? You're giving carriers all this combat versatility with squadrons, and dreads get battleship DPS? WTF.
A 60 second timer is not going to solve the swiss army knife refit problem for capitals.
What happened to the idea that structure bashing is super boring? Seems like CCP has given up on that, and boredom tanking with citadels will still be a thing. Also, can't wait for the thousands of abandoned citadels to pile up in low class WH space because you can put them anywhere and caps can't get in to bash them. What happened was we all didn't want entois links taking out our structures. So this new damage mitigation thing has been introduced, and its pretty cool.
It will be hard to get anything bigger than a medium in C4s and down, since you will need to build them in your WH. Note that 50 odd T3s will be close to the mitigated damage limit of an XL. It will take just 30 mins at that level.
Also lots and lots of questions asked here are answered in the dev blog. Try reading people.
AKA the scientist.
Death and Glory!
Well fun is also good.
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Delt0r Garsk
Shits N Giggles
458
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Posted - 2015.10.26 06:12:29 -
[8] - Quote
Asuka Solo wrote:On the HAW tracking:
I believe it should be closer to cruiser level ish tracking speeds.... battleships (or even tier 3 battlecruisers) are not renowned for shooting frigates on the move... I think the idea is that dreads even at their best also can't track and shoot frigates without support.
AKA the scientist.
Death and Glory!
Well fun is also good.
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Delt0r Garsk
Shits N Giggles
458
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Posted - 2015.10.26 06:37:53 -
[9] - Quote
Grorious Reader wrote:Delt0r Garsk wrote:...It will be hard to get anything bigger than a medium in C4s and down, since you will need to build them in your WH... You have a source for that? Don't think I've seen any numbers for the packaged volume of citadels. It was answer to a question asked in the stream. They specifically stated that Large and XLs need a freighter to deploy. ie larger than 60000m3
AKA the scientist.
Death and Glory!
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Delt0r Garsk
Shits N Giggles
458
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Posted - 2015.10.26 06:43:05 -
[10] - Quote
Shade Alidiana wrote:After sleeping with it. I'd actually prefer each individual fighter to have its own HP, like fighters in homeworld do: we choose squad, target squad, and they all end up shooting one of the hostile squad, but they can choose a different one and so multiple fighters can take damage at a time. Also, AOE. And yeah, cost.
P. S. and yeah, I think it actually looks better now when you allowed refitting to everyone, than to remove it completely. Caps still get killed, just leave it as is. If you haven't worked it out yet, probably 90% of the reason to group fighters into squads and have the server treat them as a single entity is TiDi. It is 5-12 times less drones to track. Hence you may even have a large cap fight without tidi even.
Of course there is the bubbles that still tidi things a bit.
AKA the scientist.
Death and Glory!
Well fun is also good.
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Delt0r Garsk
Shits N Giggles
458
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Posted - 2015.10.26 06:50:14 -
[11] - Quote
Fishymonster wrote:CCP Masterplan wrote:Fishymonster wrote:...You are also removing fighter-bombers from the game, im sure the people that trained fighters up to level 5 just for the ability to use fighter-bombers will greatly appreciate that. No, Fighter bombers aren't going away. They'll probably come under the Heavy Fighter category. We're actually adding new types of fighter, rather than removing any. So now if a carrier pilot wants to do DPS to anything other than frigates/drones/other fighter squadrons they will have to train a 3million SP skill up to 5 before they're allowed. Great design. Or train for a fraction of the time to level 4 for only a 10% or is it 20% damage output hit. Yea lvl 5 skills are really overrated.
AKA the scientist.
Death and Glory!
Well fun is also good.
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Delt0r Garsk
Shits N Giggles
458
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Posted - 2015.10.26 06:59:49 -
[12] - Quote
Circumstantial Evidence wrote:Dev Blog wrote:the bar to killing capitals is limited to what a single Force Auxiliary in Triage can tank. If you can kill that, eventually you can kill the entire capital fleet...assuming you can stay alive and keep them tackled Um, what changes, if I have N+1 Force Auxiliary ships in my fleet? Still N+1 gameplay, not that this is a bad thing. Many battles start with assumption that the other side has less, only later to discover that the other side has more friends. Err no. If the only way to rep is with triage and you can't receive reps. Then no amount of FAX ships can increase your reaping power above what you get with local reps. So you start shooting FAX ships out of the gate unless your stupid.
AKA the scientist.
Death and Glory!
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Delt0r Garsk
Shits N Giggles
459
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Posted - 2015.10.26 09:00:09 -
[13] - Quote
afkalt wrote:Delt0r Garsk wrote:Fishymonster wrote:CCP Masterplan wrote:Fishymonster wrote:...You are also removing fighter-bombers from the game, im sure the people that trained fighters up to level 5 just for the ability to use fighter-bombers will greatly appreciate that. No, Fighter bombers aren't going away. They'll probably come under the Heavy Fighter category. We're actually adding new types of fighter, rather than removing any. So now if a carrier pilot wants to do DPS to anything other than frigates/drones/other fighter squadrons they will have to train a 3million SP skill up to 5 before they're allowed. Great design. Or train for a fraction of the time to level 4 for only a 10% or is it 20% damage output hit. Yea lvl 5 skills are really overrated. I think he was moaning about fighter bombers potentially becoming needed for carrier pilots...at least that is the best I can make of it. And if that were the case that is a bit of a PITA for a lot of people. What? Supers should have them trained anyway. And carrier pilots? well i am not sure they will get heavies/bombers, at least it is not clear that they will get them to me.
AKA the scientist.
Death and Glory!
Well fun is also good.
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Delt0r Garsk
Shits N Giggles
463
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Posted - 2015.10.27 00:46:53 -
[14] - Quote
Ahed Sten wrote:Sooooo....Goodbye ratting carriers?
Not only will the micro required to manage fighters be more trouble than it's worth, fighters will also be confined to grid and won't follow you in warp, which, lets face it, is currently the best thing about them.
Otherwise, interesting changes I guess. **** ratting carriers, Since like 100% of can't read a dev blog.
AKA the scientist.
Death and Glory!
Well fun is also good.
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Delt0r Garsk
Shits N Giggles
479
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Posted - 2015.10.31 00:43:13 -
[15] - Quote
Sgt Ocker wrote:Querns wrote:Sgt Ocker wrote:Just to clarify - It removes a carriers identity completely - A carrier is a suitcase, it is a remote repping tool, it is an anom runner, it is a DPS dealer. With these changes, it becomes an overly complicated mess of fielding multiple flights of disposable fighters, while losing most of its other abilities. So basically - A carrier becomes a giant Domi but with far more micro management and cost involved. Carriers aren't suitcases any more. (Thank goodness.) You may want to look up the new Jump Fatigue feature that was added recently. Its remote repping role is being divorced and put into a new hull. This isn't the first time carriers have had this happen to them; they used to do everything they did pre-Phoebe AND had the roles of Jump Freighters too. Really, carriers would hardly be carriers if they weren't having their former abilities spun off into new ship lines. And, as far as the carrier becoming a dedicated drone ship, what exactly is the problem? Damn you mean the week I just spent moving ships to Khanid, in a SUITCASE carrier - Isn't what I was doing? Some of us have no choice but to live with fatigue and do things the old fashioned way. Can't afford to fire sale everything when moving so have to do it the only other way I can. Of course it means not actually playing the game for a week. Fatigue is just plain bad as is the extent of jump range nerfs but CCP don't care about the individual or smaller group, it is all about the game breaking blobs. Again, CCP not considering the smaller groups - removing the RR role from carriers simply makes smaller groups less effective in battle. No problem with it being nothing more than a drone boat, except it removes a lot of its usefulness for anyone not in Goons or PL.. When ignoring and boring your enemy to death is your only option to get them to leave (or be forced to pay them as PL tried to inflict on at least one small alliance in Querious recently) It doesn't make for interesting game play. CCP is handing the elitists a win win with these changes. and judging by some of the Dev responses here - They know that is what they are doing.. CCP Larrikin is no true Aussie, his forefathers would hang their heads in shame. (if your not an Aussie you will not understand my last comment - Hopefully he will) Oh Cry some more tears on not able to move everything from one side of new eden to the other. Twice every weekend.
Jump drives were so OP from day one it was stupid. So freeking stupid that you can put that suitcase carrier where the sun don't shine.
He is a true Aussie. But you are some kind of sheep loving crazy guy that wonders why others have rams.
Seriously HTFU. And stop giving down under a bad name.
AKA the scientist.
Death and Glory!
Well fun is also good.
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Delt0r Garsk
Shits N Giggles
483
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Posted - 2015.11.13 14:53:55 -
[16] - Quote
Sgt Ocker wrote: ..... because, no remote reps + refitting timers = biggest blob wins (won't have to be a capital bob either - sub caps are getting an open ticket to killing capitals).
How the smeg does no refitting timer and remote reps prevent biggest blobs from winning?
AKA the scientist.
Death and Glory!
Well fun is also good.
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Delt0r Garsk
Shits N Giggles
483
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Posted - 2015.11.13 22:08:14 -
[17] - Quote
Sgt Ocker wrote:Delt0r Garsk wrote:Sgt Ocker wrote: ..... because, no remote reps + refitting timers = biggest blob wins (won't have to be a capital bob either - sub caps are getting an open ticket to killing capitals).
How the smeg does no refitting timer and remote reps prevent biggest blobs from winning? Go back to school, do some math and learn what + - & = signs mean, PLEASE. Then try reading what the quote says. So your saying you have no ******* idea what your talking about? Because you really don't.
AKA the scientist.
Death and Glory!
Well fun is also good.
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